Legopoly

An amusing anecdote from orgtheory.net

Some years ago, when they were little kids, my children developed a hybrid game.They’d taken their Monopoly board over to a friend’s house. They’d remembered to bring back the board, but they’d forgotten the houses and hotels. What to do? So, they started to use Lego building blocks in place of the houses and hotels. But, with the Lego pieces offering more affordances, they immediately began to construct ever more elaborate structures. Even when the Monopoly pieces were returned, the Legos were much preferred and they played it again and again that year while they were first-graders in Budapest. Was it Monopoly? Was it Legos? It was “Legopoly.” Over time the rules evolved away from bankrupting one’s opponents and toward attracting customers to the plastic skyscrapers that towered over the Monopoly plain.

Image credit: dstark

Bonus points to anyone who comes up with a price/rent structure for building lego skyscrapers. My attempt: extra layers = cost of house, rent is increased by cost of house + 25% (cheating encouraged).



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  • http://linuxdatabases.info Christopher Browne

    Interesting, cute, and it’s an attractive notion to look at things fundamentally differently.

    I had the amusement last week of visiting with brothers and their kids, and one pulled out a “Monopoly” that had been customized with home-made bits, including a hand-made board that renamed the properties, and associated them with kinds of food. Cheaper places were fast food places, fancier were upscale restaurants.

    (The naming is presumably incompatible with this being salable; restaurants wouldn’t likely want this kind of comparative trademarking within the same product!)

    I didn’t get in the game, but suspect there were some customized “house rules,” too, but it didn’t head away from the “someone’s going to win the whole pie” of the traditional game.

    I think it’s a marvelous idea to have a variation like Logopoly, where one player’s “win” is not intrinsically a “loss” for the others. It’s mighty useful to get experience at figuring out how to cooperate, when useful, with one’s adversaries.

    The game “Diplomacy” (Avalon Hill) takes this aspect to a fault, of course!

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