Why your crazy girlfriend always gets what she wants: battle of the sexes game theory
You want to watch the football game. She wants to go out for a movie. Guess which one you end up doing.
It’s not exactly a scientific observation, but time and again, I have seen friends whipped by crazy girlfriends. (I would equally say there are a lot of crazy boyfriends, so don’t get caught up in the gender).
It turns out there is a game theory explanation for this phenomenon which is what I want to explore in this article.
You’ll see why crazy people get their way, and how you can use a similar strategy to fight back.
Battle of the sexes
To begin, consider the following model of conflict. This game is one of the simplest examples in game theory, often the first example presented in a game theory course.
Alice and Bob are planning to go out for an evening. Bob wants to go to the football game, but Alice wants to go to the opera. Still, both would prefer to be with the other person than going out to an event by themselves.
Let’s say each person gets 3 points to go to their favored event, 1 points to go to the other event but be with their significant other, and 0 points if the two do not go together.
The outcomes can be represented in the following matrix:

The question is: how will this game play out?
Solution 1: opera or football
This game is very easy to solve. We need to consider what each person’s best response is, given what the other person might be doing.
Here is how Bob thinks about the problem:
–If Alice goes to the football game, then I should also go to get 3 points rather than going to the opera for 0 points
–If Alice goes to the opera, I might not like the opera, but if I go I’ll at least get 1 point. If I watch football I would instead end up with 0 points.
Bob’s strategy is to guess what Alice wants to do and follow.
Alice’s reasoning is exactly the same: she wants to be with Bob, so she should pick the choice she expects him to do.
The outcomes that both go to football, or both go to opera are the solutions of the game.
These are the Nash equilibria of the game.
The pleasant finding is that both players end up choosing mutually beneficial outcomes.
But the annoying part is the game has two different solutions. I mean which one do they end up doing?? Do they go to football or opera? The concept of the Nash equilibrium falls short here in providing a specific prediction.
However, there are other ways to think about the game.
Solution 2: correlated equilibrium
If the game is repeated, as it would be in a relationship, there is a good compromise that Alice and Bob could agree to.
What they could do is flip a coin to decide whether they go to football or the opera. Over time the events will balance out, and they both guarantee that they are together. They will get an average payout of 2.
This seems like a very reasonable solution. It also makes a lot more sense they flip a single coin and coordinate their choices, rather than each player flipping a coin individually and hoping to end up at the same place (the mixed strategy Nash equilibrium doesn’t make much sense in this game: a good chunk of time the two end up in different places)
In a healthy relationship, there is compromise and people may choose the correlated equilibrium.
But a crazy girlfriend would not tolerate this. She wants to get her way, and she uses another strategy.
Solution 3: changing the game
Let’s suppose Alice really, really wants to go to the opera, and she wants to convince Bob that it’s in his best interest too.
Here is a drastic strategy that Alice could use to change the game.
Alice takes out a $20 bill from her purse, and then announces the following:
Look Bob, I really want to go to the opera. And if I think there is even a chance we are not going, that would stress me out. I’ll vent by burning this $20 bill.
I’m going to the room to think about what I’m going to do. Come knock on my door with your choice in one minute. But think about what’s best for both of us.
Alice has introduced another strategy to the game called burning money. In this game, Alice first chooses whether to burn her own $20 bill, and then both players choose where they would like to go.
Let’s say that burning a $20 bill will destroy 1 point of utility for Alice. How will this game play out?
The way to analyze this game is to write out a large matrix with all the choices and solve as one normally would.
Alice has two moves in her strategy: she can either burn the money or not, and she can either go to the opera or not. Let’s abbreviate Alice’s choice of “burn the money, go to opera” as BO, and similarly the rest of her choices as BF, NO, NF.
Bob also has two moves in his strategy. He needs to decide what he will do if Alice burns the money, and what he will do if Alice does not burn the money. Let’s abbreviate Bob’s choice of “if she burns the money I go to the opera, if she does not burn I go to football” as OF, and similarly the rest of his choices as OO, FO, FF.
The matrix of payouts is as follows:

We can now eliminate bad strategies by a concept of iteratively deleting weakly dominated strategies (see more in this game and this game).
To begin, Alice will realize that NO is weakly better than BF, so she will never play the strategy of burning the money and choosing football. Both players realize this and “cross out” that option in the matrix:

Looking at the matrix, Bob realizes that OO is weakly better than OF, and FO is weakly better than FF. So both Alice and Bob eliminate those options in their mind.
The process continues, and you can check the only strategies that remains are NO for Alice and OO for Bob.

The result is this: the equilibrium outcome is that Alice does not burn the money and goes to the opera, and Bob chooses to go to the opera whether Alice burns money or not.
That is, they end up going to the opera just like Alice wanted!
Just think about what happened: Alice got her way because she threatened to burn money. But she never actually has to burn the money: she gets her way because she threatens to torch her own utility.
This seems to capture an element of how spoiled brats in real life operate. They do not always throw tantrums. They only have to threaten to throw a tantrum and act unhappy to force everyone into their choice.
(While I find the solution interesting, I should mention there is controversy about the idea. It is odd that Alice can change the game by threatening to use bizarre behavior. This is an issue raised in this paper )
How to fight back
Bob has a couple of options for fighting back in this game. He can threaten to burn money pre-emptively too, which might get Alice to see his side and drop the pettiness.
Or he can play it safe and change the game once and for all. While crazy people do change and grow, it is a question of how fast and whether it is worth the effort.
Of course there are other ways to deal with crazy people, and I could go on and on. But in my opinion it is often not worth the time and effort. Sometimes breaking it off is the best move.
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